home *** CD-ROM | disk | FTP | other *** search
-
- +
- + +
- + +
- + +
- + +
- + +
- + +
- + THE ADVENTURERS +
- + +
- + +
- + +
- + +
- + +
- + +
- +
-
-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + The various characters contained in these writings are +
- + copyright 1993 by Thomas Miller. Any resemblance to any +
- + persons or characters either real or fictional is utterly +
- + coincidental. Copying and/or distribution of these tales +
- + is permissible only under the sole condition that no part +
- + of them will be used or sold for profit. In that case, I +
- + hope you enjoy them... +
- + +
- + Thomas Miller +
- + tmiller@cimmeria.gatech.edu +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + THE PARTY (or a part of it; they have split for now): +
- + +
- + Ged 10th/11th level grey elf priest/mage (NG) +
- + Arnold 9th level human warrior (NG) +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Date: 9/571 C.Y. (Common Year) +
- + Time: midmorning +
- + Place: the Free City of Greyhawk +
- + Climate: moderate to cold +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + "But if for no other reason, Evil must be destroyed so +
- + that we can once more guide our own destinies." +
- + - The Darkest Day +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
-
-
- CII. Construction
-
-
-
-
-
- The party has split into sub-groups to pursue individual
- ambitions and missions. As the sun shines one fine morning,
- Ged and his henchman Arnold are out and about scouting the
- land market.
-
- Ged: (turns away from some desk-bound official in the city
- council building they are in) Boccob! These people ask
- far too much for land! We've got a castle to build! And
- a temple after that! We've no time for dealing with the
- inflated land prices here! Why, even Peldor could get
- ripped off in this market...
- Arnold: Hmph.
- Ged: (turns this way and that, to show off his new robes
- of Boccob to any who might be watching) What do you
- think, Arnold?
- Arnold: I think maybde we should look oud furdher from
- the cidy. The land midht be cheaper dhere.
- Ged: Why, of course! Brilliant, young Arnold, simply
- brilliant! Let us get the horses, and we'll go have a
- look. Gather three days' food. (hands Arnold some gold
- coins)
- Arnold: (scratches his head)
- Ged: Three days' food, for _two_. Meet me at the inn.
- Arnold: Okay. (merrily heads for the marketplace)
- Ged: (dreaming of his own temple of Boccob, goes to get
- the horses)
-
- Shortly, they were off. The pair rode westward for a
- few hours, following the River Road from Greyhawk. This
- wide, well-used walkway ran nearby and parallel to the
- great Selintan River, all the way south to Hardby, in fact.
- However, they left it after ten leagues or so, opting to
- use the ford and continue westward, rather than follow the
- river, and the road, south. They followed a trail west,
- toward the Free City of Dyvers, for ten more leagues. At
- this point, they left the trail, following a crude map
- purchased earlier at a small village, and headed northward,
- toward the great lake, the Nyr Dyv. Though there was no
- established path here, but the terrain was flat and grassy,
- and the horses had an easy time of it. By nightfall, the
- duo had reached a small farming community on the shore of
- the Nyr Dyv.
-
- Ged: (looks around, then out at the lake) This is a great
- place to build a castle! Or, it would be, if I could see
- the lay of the land in this darkness.
- Arnold: Maybde we should camp here, and look at the land
- in the morbning.
- Ged: Yea. (accosts a farmer) Excuse me, friend, but we
- seek an inn or tavern here.
- farmer: Sorry, purple-robed one, no inns here. Maybe you
- could stay in someone's barn.
- other farmer: Say, them's some weird robes you got there.
- Where'dja find 'em, eh?
- Ged: Bah.
-
- Eventually they found a barn (!) where the owner had some
- space (not for free, of course), and they spent the night in
- the barn with the farm animals, having paid to do so.
-
- Ged: This is humiliating. We have to sleep in a barn with
- the farm animals!
- Arnold: So? (reclines lazily in the hay, and begins to go
- to sleep) I can think of worse places to stay.
- Ged: Hmm. Someday soon, I shall dominate this land, and
- all the peasants will know of Boccob, and his faithful
- servant, Ged...
-
- Soon, they were asleep, much to the amusement of the horses
- and chickens in the barn, who nosed, pecked and clawed at
- their possessions with interest.
-
- Dawn was heralded with a loud, extremely disturbing crowing
- sound, and Ged was up and about immediately.
-
- Ged: Time to survey some land!
- Arnold: Whadb? Zzz.
-
- They ate a brief breakfast (Ged wouldn't let Arnold borrow
- any eggs from the chickens' nests) and then rode out toward
- the shore of the Nyr Dyv.
-
- Arnold: Whad's this, a sea?
- Ged: No, it's the Nyr Dyv! The largest inland body of water
- in the Flanaess. I have decided that my temple and land
- must overlook the lake. You know how I love the water.
- Arnold: (silent as they ride for a half hour along the shore
- and away from the farming village)
- Ged: (silent as he gazes longingly out onto the lake's blue
- waters)
- Arnold: Say, whad's THAT? (points)
- Ged: Hmm? Hey! Boccob! A castle! On my future land! It
- cannot be!
- Arnold: Loogs pretty old to me.
- Ged: Yea...almost dilapidated. Shall we have a look?
- Arnold: You're the boss. (they approach)
-
- The place was quite old and run-down. A crumbling square
- wall surrounded the place, but its full twenty-foot height
- was evident in only a few places. Huge holes penetrated the
- stone barrier, some exposing the interiors of dusty rooms.
- There was no standing structure above the ground floor; it
- appeared to have fallen long ago. A rickety-looking wooden
- drawbridge spanned a narrow moat filled with murky water.
-
- Ged: This isn't a very big castle. Maybe whoever built it
- moved on to a bigger place, somewhere else.
- Arnold: Maybde it's haunted.
- Ged: Come, we must investigate. (they head for the lowered
- drawbridge, first tying their mounts to a handy boulder)
- Arnold: We must? (draws his sword)
-
- They crossed the bridge carefully, for it was creaky and
- unhinged, making for a shaky walk. The rusted iron flywheel
- for the drawbridge rested on the ground inside the gate, a
- length of scummy chain beside it. The interior side of the
- wall was webbed with broken and rotting ledges and ladders.
- The main keep of this castle stood before the pair, its open
- double doors revealing a large, dark hall.
-
- Arnold: I'll need to light a tordch. (does so)
- Ged: Yea. Let's have a look inside this place.
-
- They entered the hall, passing through its empty, silent
- length before entering another room. This second place had
- the appearance of a dining hall, but the huge table and its
- attendant chairs were rotted and smashed. Two doors led to
- other places; they went through one (literally; the rotted
- portal all but crumbled before Arnold's sword pommel) and
- found themselves in some kind of old laboratory. The whole
- place was blackened and charred, as if by a mighty fireball,
- but something moved in a closet to one side.
-
- Lightbringer: (pipes up, and begins glowing) Foul undead
- lurk here! Sound the alarm! Marshal the forces! Let
- there be a RECKONING!!!
- Ged: (sighs) So much for the element of surprise.
- Lightbringer: We need no surprise to deal with those...
- Arnold: (faces six shambling, wrapped forms) Mummdies!
- Bud I shall not run in fear like lasd time! (waves his
- sword) Aaaaa. Come, bandage people, come and face me,
- Ah-nold!
- mummies: (comply with the warrior's request)
- Ged: (chants to Boccob) By the power of the allmighty
- Boccob, I banish you, foul undead! Begone! BEGONE!
- Arnold: Bandish them to where?
-
- The mummeis recoiled in terror, and retreated into their
- closet, where they appeared to have been eating some wild
- animal before the two adventurers showed up.
-
- Lightbringer: They must DIE! Kill them!
- Ged: They're already dead.
- Lightbringer: Do something! They are evil, and cannot be
- allowed to roam freely!
- Ged: Oh, all right. (casts Burning Hands into the closet,
- igniting all of the mummies) It's not like this will
- burn the castle down or anything...
- mummies: (run around blazing; one flees the closet and
- hits a wall and falls, rolling around)
- Ged: Stop, drop, roll...and burn. Heh heh. Belphanior
- would have appreciated that joke...
- Arnold: I tink we should get oud of here. (they do, and
- head back into the dining room, where they then take the
- other exit)
-
- That exit led into a kitchen-type place, which was now
- staffed by a band of zombies. The things were playing
- with various knives and other utensils, and making quite
- a mess.
-
- zombies: (begin walking toward the pair) Oooooo.
- Ged: Damn! (brandishes his holy symbol again) AWAY!
- zombies: (eleven of them disintegrate, leaving seven to
- menace the two adventurers)
- Arnold: Why didn't you bladst them all? (charges at the
- foes before they can grope at him) Aaaa! (hacks one
- into small bits) Aaaaaa!
- Ged: Shit! There's too many! (backs up, and brandishes
- Lightbringer) Here they come!
- Lightbringer: Bring them on!
- Ged: It sure is a lot different without Mongo and Rillen
- and Belphanior in the front lines...
- Arnold: How is thad? (cuts another zombie in half)
- zombie: (gropes at Arnold, but misses)
- zombie: (gropes at Arnold, and hits, clawing him for a
- minor bit of damage)
- zombie: (gropes at Arnold and misses)
- zombie: (gropes at Arnold but can't get through his
- plate mail)
- zombie: (gropes at Ged, but misses)
-
- Ged: Yie! (bashes the zombie with his weapon)
- Lightbringer: HA!
- zombie: (disintegrates)
- Ged: For Boccob!
- Arnold: Yah! (slashes another foe into pulp)
-
- The zombies tried to overpower Arnold, but by now there
- weren't enough, and shortly, all of them were sliced into
- bloody bits, or disintegrated by Ged and Lightbringer.
-
- Ged: A mighty victory!
- Arnold: (examines his wounded arm)
- Ged: Let me fix that for you. (sets Lightbringer down)
- Lightbringer: Hey!
- Arnold: Id's okay. (but already, Ged has cast a minor
- spell of healing upon him, closing the wounds) Aaaaaa.
- Ged: There. (picks up his weapon) Let's see what else
- is waiting for us around here.
-
- They explored the kitchen, but found nothing, and thus
- went back into the main hall (the one before the dining
- room), for there were caves there, noticed by Arnold -
- caves that weren't part of any normal castle construction.
-
- Ged: Hmm. Let's check this out. (he leads the way into
- one cave)
- Arnold: Wait, thad's my job! (he runs after the elf)
- Ged: This looks like it was...burrowed.
-
- They explored four cave-tunnels, finding nothing, but
- the fifth and last passage led into a larger area, a big
- hall of some kind. They only had a moment to notice the
- spiral stone staircase going downward, for a massive,
- spotted mauve creature launched itself from the shadows
- at them - a sixty-foot long, razor-mawed purple worm!
-
- Ged: By Boccob!
- Lightbringer: _That_ is no undead.
- Ged: No shit.
- Arnold: Badck! (pushes Ged out of the way and charges
- the rapidly-approaching worm, sword raised high) Aaaa!
- purple worm: (roars in challenge)
-
- Arnold: Aaaaa! (hacks the worm, slicing a large chunk
- from its neck) Take dhat, worm.
- purple worm: (snorts and lunges, knocking Arnold aside
- with a mere wave of its head)
- Arnold: Oh shiiiiidt! (sails into a wall, dropping his
- torch)
- purple worm: (squashes the torch, then looks at Ged and
- gnashes its teeth)
- Arnold: (groggy) Hey! He smashed my tordch!
- Ged: For Boccob! (casts a Lightning Bolt into the maw
- of the thing) Take THAT!
- purple worm: (fails to dodge the spell, and literally
- eats the lightning bolt!) Rrrrragh! (a huge hole is
- blown out of its back as the lightning bolt ravages
- its insides) Rrrrrrgh!
- Ged: Yes! By Boccob, a direct hit!
- Arnold: (leaps up and attacks again, slicing the worm's
- head in half with a perfectly-aimed blow of his huge
- sword) Aaaaa!
- purple worm: (undulates and thrashes about, then dies)
- Ged: Victory!
- Arnold: Vigdory! (he brushes himself off)
- Lightbringer: Too bad it wasn't an undead...
-
- Having defeated the mighty worm, the small group could
- only do one thing - descend the dark spiral staircase.
- They did so, after Arnold lit another torch to illuminate
- the way. The staircase exited into a small room, which
- contained only one exit, and a half-rotted wooden chest.
-
- Arnold: (pokes at the chest with his sword) Where's
- Peldork when we need him?
-
- The chest promptly fell apart, though, yielding a pile
- of golden coins, a sheathed dagger, a sack containing a
- weird musical instrument, and two crushed potion bottles.
- The small items were quickly pocketed (backpacked?), but
- the gold was too much to carry, and was left here for now.
- The pair of adventurers took the exit, a doorless passage,
- and walked through a round tunnel into a cave-like area.
- Two tall, broad monsters with big, bug-like eyes and two
- sets of mandibles were here, busy eating a dead, purple
- baby worm. They promptly stood up and lumbered toward
- the intruders.
-
- Ged: Umber hulks! Avoid their gaze at all costs! (he
- begins spellcasting)
- Arnold: Ridght. (he charges blindly, and hacks at one
- of the monsters, inflicting a bloody wound)
- umber hulk: (paws at Arnold, wounding him)
- other umber hulk: (also paws at Arnold, and wounds him)
- Arnold: Argh! Argh!
- Ged: (casts a Slow spell on the umber hulks, and both of
- them are affected) Boccob! What luck!
- umber hulk: (moves about slowly, intending to bite Arnold
- but not quite sure what's wrong)
- other umber hulk: (watches its claws move about slowly in
- front of its face)
- Arnold: (takes this opportunity to slash the monster he
- wounded earlier, and the thing is knocked off its feet
- by the force of his blow) Yah!
- umber hulk: Rargh! (topples, and falls, pawing at the
- ground uselessly)
- Lightbringer: That's it! Get them! Bash them!
- Ged: Not now. We need spells...
-
- Arnold: (hacks the slowed, wounded hulk, slaying it)
- other umber hulk: (claws and bites Arnold, and also has
- a chance to lock gazes with him) Rergh?
- Arnold: Rergh? (begins wandering around, having fallen
- prey to the monster's confusion gaze) Ergh?
- Ged: Damn! (casts a Polymorph Other upon the creature)
- You shall be a rat!
- umber hulk: (fails to resist this powerful magic, and is
- quickly compressed into a large rat with large compound
- eyes) Squeak! (it attacks Ged, biting at his foot)
- Ged: Ugh. (kicks the rat away) So much for that. Now
- where did Arnold get to?
- rat: (scurries off into a tunnel)
- Arnold: (still wandering around)
- Ged: Damn this waste of spells...(casts Dispel Magic on
- his henchman)
- Arnold: (returns to his senses, such as they are) Huh?
- Ged: You look wounded. (casts a curative spell)
- Arnold: (healed muchly) Thandks.
- Ged: (looks around) Several exits...hmm.
-
- They tried one exit (all of the passages leading out
- were round and obviously monster-made) and discovered a
- small chamber filled with weird purple fungus. This was
- left alone, and soon, another exit led to a caved-in
- section of tunnel. The third exit tried ended abruptly,
- apparently abandoned by whatever had been digging it.
- The fourth and last exit led to a rotting door, and
- they advanced beyond this into a large dungeonlike room.
- Something stirred in the darkness...
-
- Ged: Hold that torch up!
- Lightbringer: (blazes into life)
- Ged: Never mind.
- Arnold: Uh-oh.
-
- A huge skeleton, perhaps fifteen feet tall, moved out
- of the darkness and toward the pair of adventurers. Its
- huge hands flexed in anticipation, and its teeth ground
- and gnashed with some damnable hunger.
-
- Ged: (holds up his holy symbol with great determination)
- Away, O granddaddy of all undead vermin! I command you
- to go back, by the power of the almighty Boccob! BACK!
- giant skeleton: (ignores the priest, and advances)
- Ged: Aie! It's too strong! (raises Lightbringer)
- Arnold: (charges the skeleton) Die, skeledon! (he hits
- it with his sword, inflicting minor damage)
- giant skeleton: (swats Arnold, bowling him over)
- Arnold: Aaaaa. (rolls into a wall) Oof.
- giant skeleton: (swats Ged, knocking him from his feet)
- Ged: Aaargh! (stands up shakily) You shall pay for
- that, skeletal scum! (bashes the undead)
- Lightbringer: Perish!
- giant skeleton: (avoids being disintegrated/dispelled,
- but suffers significant damage from the holy weapon)
- Ged: Hey! It didn't dissolve!
- Lightbringer: My powers are not limitless, you know.
- But we can still burn it with my holy flames! Hit it
- again!
- Ged: (can't manage another attack at the moment, due to
- positioning)
- Arnold: (tries to tackle the monster, but can't knock it
- down) Aaaaa.
- giant skeleton: (regards the relatively puny human with
- its hollow eye sockets)
-
- Arnold: (jumps back, and brandishes his sword) Ah-nold!
- (beats his chest and attacks)
- giant skeleton: (suffers some damage from the sword blow,
- and then gropes Arnold, tearing gashes in his side)
- Arnold: Aaaa!
- Ged: (clobbers the skeleton from behind, smashing its
- ribcage into flinders) For Boccob!
- giant skeleton: (teeters and totters)
- Arnold: (in a desperate fit of fury, leaps forth and
- chops the thing's head in half) Yah!
- giant skeleton: (shatters into small pieces)
- Arnold: Agh.
- Ged: Whew.
- Lightbringer: And so another undead scum is disposed of.
- Ged: (notices that Arnold is once again wounded, and
- heals him of most of his damage) We really could use
- some more front-line warrior support here...
- Arnold: Yah. Judst a Mongo or two.
-
- There was a single door leading out of this chamber, and
- the pair took it, finding a smaller room, perhaps once a
- bedroom, beyond. An ancient draped bed stood in one corner,
- and a rusty washbasin nearby contained a rotted towel and
- some crusty soap. Before they could do anything, a pack of
- dark forms drifted from beneath the bed, and toward the two
- adventurers.
-
- Ged: By Boccob! Wraiths!
- Arnold: There sure are a lod of them...
- Lightbringer: Do something!
- Ged: I am. (turns the undead) Boccob is tired of your
- undead faces! GO BACK!
- wraiths: (due to a certain factor of luck, all twelve of
- them are turned back, and they flee into a dark corner)
- Ged: Yea! Perfect!
- Lightbringer: We must still slay them! We are obligated
- to rid the world of them.
- Ged: <sigh> Yea, I guess you're right.
-
- Very carefully, Ged, Arnold, and the holy morningstar
- sought out the wraiths, one by one, and destroyed them by
- bashing them with Lightbringer. The weapon's power proved
- greater than the wraiths', and they were summarily reduced
- to ashes.
-
- Arnold: I get the feeling thad we shoulbd be looking for
- some treasure...
- Ged: But where...? Ah! Of course! (looks under the bed
- while using Lightbringer to provide illumination) Aha!
- Arnold: Whad?
- Ged: There's something here...some kind of door...hmm, we
- need to get the bed out of the way, though.
- Arnold: Say no more. (sheathes his sword, and lifts one
- corner of the massive bed, then hurls it aside with a
- mighty effort) Dhere.
- Ged: Good job. (they now regard a square metal hatch in
- the floor, under the bed) It's got a pullring. Where's
- Peldor when we need him? Ah, never mind. (he casts Find
- Traps) Well, it's safe. I should have used this a while
- ago.
- Arnold: Safe? (grabs the ring and heaves, exposing a very
- small cubical space containing a few items) Phew! (he
- sets the heavy trap door down beside the hole it covered)
-
- They found a silken pouch containing nine sapphires, a
- ring of blue metal, a scroll in its tube, and a leather-
- bound tome. That was all, but just as they lifted these
- items from the hole, the ground began to shake.
-
- Ged: Uh-oh. I've got a bad feeling about this...
- Arnold: (looks around) Time to RUN! (they flee, and
- head for the entrance to the castle, above)
-
- They made it out just as the whole castle collapsed into
- rubble (Arnold got bonked on the head by a sizable rock as
- he fled, and was knocked out, but they were already safe,
- fortunately) and quickly found their mounts, still tied to
- the small boulder. The horses seemed agitated, and had to
- be calmed down. Ged and Arnold rode a short distance away
- before turning to watch the dust settle.
-
- Ged: Well, THAT was certainly a good way to kill an
- afternoon.
- Arnold: Nod to mention a few undeads...
- Ged: Of course. And we got some good stuff, too. (he
- begins evaluating the treasure) Magical? (casts a
- Detect Magic) Hmm, now I could conceivably detect any
- magical traps...
-
-
-
- THE MAGIC ITEMS:
-
- dagger +2 - Arnold
- lyre - Ged ("Arnold, do you play the lyre?
- No? I thought not.")
- ring - Ged
- scroll vs demons - Arnold
- old spellbook - Ged
-
-
-
- Since there seemed to be nothing better to do, the pair
- decided to eat lunch. It was during this break that the
- riders approached.
-
- Arnold: Riders?
- Ged: Uh-oh. (stands up)
- Arnold: Aaaa.
- Lightbringer: Well, _these_ certainly aren't undead!
-
- The two adventurers (and one magical morningstar) were
- confronted by a force of thirty well-armed warriors, who
- bore some insignia they had never seen before.
-
- tall leader-type: (approaching middle age, he is fairly
- stocky, with a shaved blond scalp and blue eyes) What
- in the HELLS have you done here?!?
- Ged: (taken aback) Pardon?
- leader: That castle! What did you DO with it?
- Arnold: We-
- Ged: Sh. I am Ged, a priest of the almighty Boccob. We
- were exploring yonder place (points offhandedly to the
- rather large pile of rubble) when numerous foul undead
- attacked us. We fought back, and won, multiple times,
- and after one of the combats, the whole place just went
- to pieces. So it was.
- leader: Well, I'll be DAMNED! (strides forth and shakes
- Ged's hand) We've been shirking that place for years!
- And now you've gone and levelled it! I'll have to make
- a report of this - surely you'll be due for a medal!
- Ged: Medal?
- Arnold: Mettle?
- leader: I am Tigran. Tigran Gellner, commander of the
- City's Cairn Hills force. Pleased to meet you.
- Ged: The pleasure is mine. Do you have a place we can
- stay for a bit, and talk business?
- Tigran: Of course; come with us. (they ride to the east)
-
- Ideas were already forming in Ged's head, and he asked
- Tigran who owned all of this land.
-
- Tigran: The City of Greyhawk, of course. Why?
- Ged: Well, I'd like to settle here, maybe build a manor
- or a small castle...
- Tigran: The City doesn't usually sell this sort of land.
- Ged: But I have a lot of money. And surely I deserve a
- chance to fortify this area, on the city's authority of
- course. And under its jurisdiction, ultimately.
- Tigran: Hmm. It couldn't hurt, to have one such as you
- in the vicinity. I'll see if I can put in a good word
- for you with the City Council. Meanwhile, you can stay
- at our hill fort there. (indicates a speck in the far
- distance)
-
- Within two days, a response came - the answer was yes!
- Ged would be allowed to purchase, initially, a three-by-
- three league plot of grassland, touching on the Nyr Dyv.
- His land was a plot just east of the ruins of the older
- castle (to avoid vengeful spirits, the council's minion
- said). The price of the land was hefty (forty thousand
- coins of gold), but was reasonable considering the land
- prices closer to the city. Ged returned at once to the
- city, to make the necessary withdrawal from his account
- at the city vaults; he augmented his raw coinage with the
- nine sapphires from the castle, and was able to meet the
- price of the land while still retaining significant coin
- for the hiring of workers and other necessary people.
-
- In the weeks that followed, Ged, Arnold, and the man
- who they had hired for his architectural expertise, one
- Marcus Lindsellicus, drew up plans for the castle. It
- was a major undertaking, involving the hiring of a lot
- of workers and specialists. There were bricklayers and
- carpenters, carters and cartwrights, grooms and laborers,
- limners and linkboys, plasterers and porters, quarriers
- and weavers, tanners and tinkers, even a gardener or two
- to make sure that the land was fertile. A clerk was a
- late addition to the army of hirelings, for his skills
- at accounting would be needed to help manage this whole
- operation.
- As the work commenced, under the supervision of the
- great Lindsellicus, it quickly became obvious to Ged
- that he would need a lieutenant, a second-in-command,
- someone to run this place when Ged and Arnold were out
- adventuring. For this, Ged went to Greyhawk's guild
- of warriors, and held interviews one day. He used the
- spells of Detect Lie, Know Alignment, and Detect Evil to
- ensure that he didn't make an unwise decision. After a
- full three hours of searching, Ged found exactly what he
- was looking for in a fellow named, simply, Deryck. This
- half-elf's honesty and good nature were quickly evident,
- as was his skill as a ranger. He had spent years among
- the Gnarley Forest to the south, and had many friends
- there. In addition, Deryck was an extremely competent
- leader and strategist, having previously commanded bands
- of woodsmen in forays against humanoids in the western
- part of the Gnarley. Ged's offer interested the young
- half-elf greatly, and within moments, a suitable salary
- had been agreed upon. Ged decided to give the ranger a
- token of his trust, namely, his sling of seeking; this
- gift was greatly appreciated by the elf's new friend, who
- swore his loyalty to Ged and his castle.
-
- A few days later, when Ged and Arnold were visiting the
- construction site, Ged just happened to be strumming his
- new lyre, trying to learn how to play it. Suddenly, a
- wild-eyed, red-bearded man ran from one of the holes in
- the ground (for the foundation) and began yelling!
-
- Ged: (quits playing and approaches the fellow) Who the
- hell are you?
- fellow: I'm Scotty, one o' yer hired help. I'm the
- chief miner, yes I am, and somethin's afoot in them
- thar foundation mines! They be a'diggin' themselves,
- strangest damned thing I ever seen, yep, diggin tunnels
- an' fillin' holes, just like on yer drawins!
- Ged: How? Who? What?
- Arnold: Id starded when you were playink that thing...
- Ged: (looks at the lyre) This? (strums its strings)
-
- The earth rumbled slightly, as somewhere nearby, a new
- passage dug itself.
-
- Scotty: See? Thar it be again! I've played many a fine
- instrument, but ne'er one the likes o' that one! Can
- it really be doin' these things?
- Ged: (gazes at the lyre) It must be an item of...of...
- of building! That's it! (turns to Scotty) Can you
- use the help that this thing gives?
- Scotty: Why, yea, sure! But we'll be needin' to know
- whence it's playin' so's we can get outta the way!
- Ged: Deal. (he begins playing the instrument once more)
- Scotty: I've never seen a thing quite like it!
-
- By experimentation, Ged learned that the item would
- function like this only once per week - but when it did,
- it would build in a half hour what should have taken a
- full week, for five score workers! The device seemed to
- have tuned itself to Ged's mind, and he quickly mastered
- its use, and then used it to help build his castle. The
- fact that he found it exactly when he needed it seemed to
- be a godsend...
-
- A few days later, Ged was busy studying his magical
- libram (he finally had some time on his hands!), while
- Arnold was watching the stonemasons work with no little
- fascination. A lone rider approached, heading for Ged.
- He was elderly, of average height and build, with grey
- hair which was thinning out. His grey-blue eyes bored
- holes into Ged, and his beaked nose and thin, bloodless
- lips made odd contortions as he observed the elf.
-
- Ged: (looks up from his book) Who are _you_?
- man: Someone you should get to know. (he dismounts) I
- am Ravel Dasinder...(tosses back his cloak, revealing
- purple robes with a familiar symbol sewn on)...the Free
- City of Greyhawk's Patriarch of Boccob!
- Ged: Er...uh...um. Oh.
- Ravel: And you are a sub-priest of Boccob, planning to
- erect a temple here, am I not correct?
- Ged: Uh, basically, yea. I've never been called a "sub-
- priest" before, though.
- Ravel: It's all relative. (walks forth and shakes Ged's
- hand) Nice work on that haunted castle. Tigran told
- me all about it. Good way to get started here, it was.
- Ged: Err, thanks. (wondering if he should bow to the
- high priest) Undead, you know. They had to be gotten
- rid of.
- Ravel: Yes, yes. I have no doubt that your temple will
- be a fine one, when finished. We shall be talking more
- often, you and I. (he gets back on his horse) Do stop
- by sometime and have a meal with me.
- Ged: Sure thing. Until we meet again...
- Ravel: (rides away, checking out the castle as he goes)
- Ged: (muttering to himself) I knew he looked vaguely
- familiar...
-
-
-
- After a week, Ged finished the libram of silver magic,
- and advanced in the wizardly ways. He also incorporated
- the spells from the new spellbook into his own book, as
- Deryck supervised the castle work with Arnold. Ged was
- now the master of several new spells, such as the fire
- shield, the animation of the dead, and the spell of true
- seeing - mighty spells indeed.
-
-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + THE PARTY (or a part of it; they have split for now): +
- + +
- + Ged 10th/12th level grey elf priest/mage (NG) +
- + Arnold 9th level human warrior (NG) +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Date: 11/24/571 C.Y. (Common Year) +
- + Time: morning +
- + Place: one days' ride west of Greyhawk +
- + Climate: cold +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
- Ged: We have much to be thankful for.
- Arnold: Led's have a feast!
-
- A great feast commenced, and for the next several weeks,
- construction continued, at least until the new year, and the
- rendevous with the rest of the adventurers.
-
-
-
-
-
- Meanwhile, somewhere in the Wild Coast, evil was afoot.
-
- female drow mage: (looks over her companions as the band
- approaches a small town) It is fortunate that you were
- for hire, fiend. (reins in her horse, a huge black evil
- animal)
- wraithlike one: (floating a foot above the ground, he/it
- whispers in a hissing tone) not for hire. for souls.
- if these...adventurers are indeed as powerful as you
- claim, it shall be my pleasure to take their lives...
- tall warrior with skull-helm: (frowns at the wraithlike
- one) Bah! I deal with no hissing ghouls from hell!
- (draws his sword) Away, you! (his horse rears)
- wraithlike one: (a blade of black energy appears in one
- hand) have a care, mortal, lest I become...offended.
- tall warrior: (growls menacingly)
- horse: (neighs menacingly)
- female drow mage: Enough! Save your hostilities for the
- adventurers, damn you!
- big red-armored priest: (holds the warrior back) Hold,
- for she is right. Fighting amongst ourselves now will
- be counter-productive. (pats his own mount on the head)
- white-robed man: (looks on curiously, yet silently, from
- his pale white horse)
- pale white horse: (looks half-dead)
- female drow mage: (points to the town ahead) Perhaps
- the worms in this shoddy place can tell us where to
- find the next ally we seek.
- tall warrior: (sheathes his sword) So be it. For the
- price you are paying me, I will track anyone to the ends
- of the earth. It can't hurt to fight alongside a demon
- or two, I guess.
- female drow mage: Good. The adventurers must die!
-
-
-
-
-
- next time : Belphanior and Peldor get into trouble, and we
- find out more about these bounty hunters
-
- ftp site : ccosun.caltech.edu, in pub/adnd/fluff/adventurers
-
- notes : This story just goes to show that:
- 1) building a castle can be interesting and
- involve role-playing, and
- 2) you can't be a 10th level priest and remain
- unknown in the land for long.
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-